HOW TO
LOOK GOOD
It is important that
you look good, whatever genre you are playing. This adds to your
enjoyment of the game - as you feel the part, and it helps you stay in
character. It also adds greatly to the atmosphere when everyone has
made the effort.
Generally, it is
important that your props (known as a physical representations or phys
reps) look as realistic as possible. The only exception to this are
weapons, especially modern weapons. If we are playing on private land,
with the police having been alerted, then the refs may allow for more
realistic looking sidearms to be carried. However, at a regular time-in
weapons must, in no way, be alarming to the public, or be mistaken for
a real weapon. We are always happy to offer the players more advice on
this.
(For safety, and
credibility reasons all phys-reps have to be cleared by refs before the
game starts.)
Although items have to
be realistic, they can be so in a Hollywood fashion. Many items that
people find exciting in films are mundane, smaller and less obvious in
real life.
Thus body armour is
less bulky than that worn by the action-movie stars. If you want to
wear a phys-rep for body armour, you can go for a realistic look or
even the ridiculous segmented one of Hollywood. The base line is: if
other players and the refs know what it is then you can use it.
We don't expect that
you should spend too much if you are playing for the first time, but we
do have basic standards. These are laid out below, along with some
hints on how to make/acquire phys-reps.
MODERN ASPECTS
Try to avoid merely
wearing your ordinary clothes, for example, if you wear goth gear or
rock and roll type clothing, don't just pick a character that allows
you to turn up in this. Such an appearance usually gives off a warning
signal that you haven't made an effort, and that you will be poor in
game. (However, a good background will allow you to play such a
character).
You may wish to take
into account that the general public will see you and react
accordingly.
Other than these
points let your imagination run riot, and time-in looking as your
character would. Suits can be bought from second hand stores,
masks can be bought from Halloween shops, and gadgets made
from components found in your local electronics store.
FUTURISTIC ASPECTS
Much of what was said
above, can be applied to this genre too. However, it does provide you
with even more opportunities to get dressed up, and to use your
imagination.
For clothing ideas,
think Dr Who: second hand motorbike helmets, jump-suits, LEDs and
Star-Trek style hand-held devices, all spray painted to your taste. One
point, however, your phys-reps should not impair your actual abilities.
You may look good with a heads-up-display-monocle covering your right
eye, replete with a drawn on targeting reticule; however, if this
prevents you from seeing properly it may not be worth the hassle. All
items should also be safe and robust enough to stand up to Aspects
combat.
FANTASY ASPECTS
As this is the genre
with the least available off-the-shelf kit we have included a bit more
detail.
When playing everybody
must have the following kit for safety reasons (carried
or worn at all times away from camp):
- Ankle supporting
boots (hiking or army boots, no trainers)
- Water bottle(s)
(full, amount depends on weather)
- Pain killers,
elastoplasts and a bandage
- Penlight torch
(mini Maglites are the minimum)
- Sufficient warm kit
(jacket, jumper and socks)
- Waterproof layer
(minimum of a waterproof jacket)
- Emergency rations
(two bars of chocolate and a kendal mint cake)
- Mobile phone (if
you own one, and it must be switched off)
- Trousers must not
be jeans. These tighten when wet, and will cause you to become cold and
stay cold. Army lighweights/combat trousers are acceptable. Both jeans
and camouflage trousers look terrible.
In the camping gear
(carried for short distances only):
- Decent tent (split
between those sharing)
- Good sleeping bag
(roll-mat an advised extra)
- Spare
weapons/weapons repair kit
- Sufficient food and
water for the event
- Spare, warm clothes
- Comfort items
For shorter events,
the refs, may authorise a less extensive equipment list.
The refs will also
carry (where appropriate):
- A more extensive
medical kit.
- A bivvie-bag/poncho
shelter
- Mobile phone
- Radios
- Night sights
- Water in jerry cans
(held in our cars)
- Maps
For comfort and added
atmosphere we recommend the following:
- Electric lanterns
for night (no gas or petrol as they can get knocked over during
fighting)
- Chemical light
sticks for mages with illumination spells
- A length of rope to
help secure the camp's perimeter (against NPCs)
- An entrenching
tool/shovel (one per group, for digging a fire pit)
- A poncho for the
guard position
- A small pen knife
(to be carried in your backpack, and not used in
game)
- Chemical hand
warmers
As for personal kit,
this is as varied as your character. You could be in barbarian's furs
(cut up old coats from second-hand shops), clad in leather armour (cut
up leather jackets from the same source), or be a hideous troll (white
make up and rags).
At the most basic
level you must have the above safety kit, a tabard and a weapon. The
safety kit can be carried in an army style harness (webbing). Old style
is preferred, but if newer kit is used then ensure it is to be covered
in rags or scraps, to make it less obviously modern. The same applies
to rucksacks: they should be covered with sacking, leather, veils, or
scraps of cloth. You should not have, on show, a bright pink sports bag
with a logo on the side.
Trousers can be bought
from either army surplus/hiking stores, or leggings from 'fat-ladies'
shops. Under a tabard you can wear a collarless, plain T-Shirt, an army
norwegian-shirt (black or green), a polo neck, or a Jacobean shirt.
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