EVENTS
In the last ten years
Nigel and Russell have ran a variety of one-off events, as well as
regular sessions for four years. This page details these to give you a
flavour of what we do. All these events are run at only cost price (and
sometimes below that), we make no money on them. For a 48 hours session
we would, normally, charge £20, regular sessions would cost £1.
REGULAR SESSIONS
The regular sessions
were run in St Andrews, Aberdeen and Arbroath. They were set,
initially, in the world of vampires; however, by the end they had
evolved into an Aspects orientated game.
It was during these
that both of us learned our trade as referees, and in doing so we made
some mistakes, and sought to rectify them in later games. In this site,
we describe the high standards we demand from ourselves and our
players. This is to ensure that Aspects is a good game, and that the
poor-players, which we have had to deal with in the past, are either
not allowed in, or are ejected quickly.
The regular sessions
revolved around the machinations of supernatural creatures and their
political struggles. We would meet in cosy, yet distinguished, bars and
then go on to a variety of suitable, often outdoor, locations. The
underlit 14th century buildings of St Andrews, coupled with the
frequent sea-mists; the brooding gothic pile of Aberdeen's cloisters
and the ruined Arbroath Abbey created tense and atmospheric sessions.
To supplement these
sessions we would also run combat-practices. These would allow players
to sharpen their skills and get the adrenalin going, without them
having to risk their regular characters. The largest of these took
place at night in a deserted woods.
As part of St Andrews
Universities' Norcon, we also ran an event from ten in the evening till
6 the next morning. This had seventy-six players roaming throughout the
town, looking for clues, and interacting with a team of thirteen
non-player-characters. Thanks to the tolerance of the local
police we had a surprisingly loud game.
We also held two
masked balls. Both of these were held in our normal locations, but all
characters wore masks and formal wear, and there were buffets provided.
The regular sessions
were, more or less, brought to a close with a special event that was
held around Arbroath. This had grown out of plots in the game and was a
fitting finale to the last few years. The players were severely tested
as they adventured through foul Scottish weather, forests, backroads, a
beach and finally a small village (the event started at 6 in the
evening and finished at 6 in the morning). Dressed in combats,
balaclavas and armed with LARP swords and pistols the players looked a
fearsome sight. The NPCs were equally so, as they were wearing masks
from a Hollywood shop.
The regular sessions
were brought to a close as Nigel's wife was taken seriously ill and he
wished to devote his time to her (she is now in remission).

A
player lounges at a masked ball
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FANTASY LARP
In the last few years
we have held five FLARPs. Too much happened within them to remain
interesting to relate; however, a summary is given below.
All the FLARPS, so
far, have taken place in either Aberdeenshire or around Arbroath. They
make use of the rivers, glens, beaches and deserted backroads that
abound there. In the last FLARP (forty-eight hours long) the players
walked fifteen miles, which included three 1800 feet peaks, and camped
out for both nights.
In every FLARP the
players are drawn from many areas within Britain, and each person soon
functions as a key part of, what becomes, an efficient adventuring
band. They are required to be so, as we, and the weather (we play in
all seasons), conspire to provide them with many challenges.
Each session has
players adventuring from the moment they cross into the areas, until
they leave them. There is a lot of combat, against a host of
well-costumed monsters, plenty of NPC to interact with, traps and
puzzles. Each character also has a chance to grow, as we
provide foes from characters' backgrounds, so as to make players feel
valued (and possibly hunted).
When the sun goes down
the fun continues with players breaking up the night into watches, to
guard against frequent attacks. Sleep is occasionally disturbed as the
characters have to carry out missions in the small hours of the
morning. This activity is balanced against plenty of
down-time and quality moments around the campfire.
Highlights of the game
have so far included: a dawn attack (at four in the morning) against an
orc camp, followed by carrying a wounded elven princess the
three miles back to camp; storming an old, ruined, Scottish,
castle; crossing a river after erecting a rope bridge; sitting in
triumph on top of a hill in Aberdeenshire; clearing a ruined village
and carrying out a night raid in dense woods.
Because, everyone
works so hard each player leaves having achieved a lot, and having made
good friends. These relationships are cemented in the bar afterwards,
or over a nice meal in a local restaurant.

Players
pose during a quiet moment
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MURDER MYSTERY
The latest event was a
murder-mystery, which was run in Leeds at the New Year (2004). This
took twenty-five people and placed them into an Aspects futuristic
scenario for four hours. It went beyond those murder-mysteries bought
in shops, as each person was dressed appropriately, the game was
refereed and had NPCs, and rooms in the house were converted into crime
scenes. The games stopped in time for midnight.
FORTHCOMING EVENTS
Nigel and Russell are
planning to run a FLARP in July 2004, in the Aberdeenshire area. For
those who think they will make the grade, please contact us.
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